Visual Arts, Music & Performing Arts, Performance Facilities, Crafts, Television & Radio, Film, Architecture Design, Digital Content, etc.

For in-depth immersion in the above realms, a maximum of 3 aspects of the vast creative industries will be selected for observation due to time limit.

Through discussions and student’s first-hand experience input, this course aims to bring the students’ attention to various scopes of the creative industries. A group presentation is required to evaluate students’ speaking/organizational abilities. Course materials are not limited to textbooks.